1.410 file audio bebas royalti untuk "Perang Dunia Ii"

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00:56
Binaural field-recording of an edelweiss music box, including the wound up noise.
Penulis: Eguaus
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15:58
World war 2 air raid. Sounds i have uses:. 41739__digifishmusic__infinite_storm57808__guitarguy1985__carterattack57807__guitarguy1985__carterallclear. .
Penulis: Hyderpotter
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01:30
A short scene from the ww ii made by myself.
Penulis: Lpleon
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00:06
Binaural field recording of a boiling pot.
Penulis: Eguaus
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01:01
Binaural field-recording of the noise generated by a wind turbine. Beyond the aerodynamic noise, some other metallic noises can be heard.
Penulis: Eguaus
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Penulis: Sieuamthanh
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01:13
Binaural field-recording of a flock of sheep moving from right to left in la molina, catalonia.
Penulis: Eguaus
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20:01
Binaural field recording of the rain recorded in the bart in a summer afternoon.
Penulis: Eguaus
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20:01
Binaural field recording of the rain recorded in the bart in a summer afternoon.
Penulis: Eguaus
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02:57
Binaural field-recording of neighbors banging pots and pans for independence elections. Everyday before 9n 2014 at 22:00. There is some undesired wind noise, so, not a high quality recording.
Penulis: Eguaus
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01:32
Binaural field-recording of the small waves created at the boadella artifical lake in catalonia.
Penulis: Eguaus
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00:08
A example i whipped up with fl studio 10 to give a example of what it might sound like if it did happen. It basically was a file of music i made for a game i am developing if you wish to use it please give credits or at least donate $4. 95 for a small company starting up from home by a user who makes video games for a living.
Penulis: Hawkfoundation
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00:12
Military alarm.
Penulis: Kizilsungur
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01:51
Binaural field-recording of els segadors, the national anthem of catalonia, sung at "v" rally in barcelona, on september 11th, 2014. It's followed by people shouting "i-inde-independència" (freedom).
Penulis: Eguaus
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02:03
Binaural field-recording of my upstairs neighbors stomping from early in the morning until late in the afternoon. The recording is made in the bathroom, so, you can hear an interesting reverb and resonances.
Penulis: Eguaus
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00:54
Binaural field-recording of a 2 months old baby crying loud.
Penulis: Eguaus
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00:53
Binaural field-recording of rural night ambiance (with a road quite far but still present), in la segarra, catalonia.
Penulis: Eguaus
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02:02
Binaurai field-recording of children paying in a public swimming pool in a summer afternoon.
Penulis: Eguaus
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00:09
hit! the man shouts.
Penulis: Pogtavia
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00:08
The sounds of the tripod blaring while wandering the fields of surrey.
Penulis: Pogtavia
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00:19
Horn horror 2x note. Software: fl studio. Bpm 120. You can support me via webmoneyz377644766931e917065980957p403856533076.
Penulis: Kickhat
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04:11
Sony pcm-m10 + soundman okm ii classic. Info: http://lo-fields. Blogspot. Com. Es/2014/02/el-parque-sin-nombre-2. Html.
Penulis: Apenino
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00:20
The sound of the tripod spotting a town.
Penulis: Pogtavia
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05:49
Binaural field-recording of a walk through the central corridor of the sant antoni market, in barcelona, using soundman okm-ii and zoom h1.
Penulis: Eguaus
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00:14
A real fw-190 performing a low-altitude flyby next to the camera. Recorded at flying legends airshow, edited in audacity for removal of background noise.
Penulis: Snipperbes
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00:03
U-boat sonar sound.
Penulis: Kizilsungur
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00:07
I visited hiroshima peace memorial park in october, 2006, where the first atomic bomb was used against human beings in 1945. A lot of people from many countries were walking there. A man tries ringing the bell. Recorded with at835 and r-09.
Penulis: Heigh Hoo
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00:09
Sarod w/no processing. Ending riff.
Penulis: Bluedotproductions
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03:06
World Some sorta singing thing? Title, courtesy of AndeeScott from Twitch! Dedicated to the Public Domain Aug 7, 2016 - Kevin MacLeod
Penulis: Kevin MacLeod
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03:43
World Eastern-sounding drone-based piece. Dedicated to the Public Domain Feb 2017. - Kevin MacLeod
Penulis: Kevin MacLeod
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03:22
World Some sorta bagpipe thing? Title, courtesy of L_E_O_X_D from Twitch! Dedicated to the Public Domain Aug 7, 2016 - Kevin MacLeod
Penulis: Kevin MacLeod
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00:10
Another scary shout i created today.
Penulis: Brainclaim
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00:56
World war 1 battlefield sounds made for a class movie that can be seen here https://goo. Gl/j86paimany, many sounds from freesound were used, they can be seen in the movie credits.
Penulis: Paulbogush
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00:08
Explosions at the distance.
Penulis: Josecruz
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00:07
A distant explosion.
Penulis: Mozfoo
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00:02
Velcro.
Penulis: Tmkappelt
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00:02
Ripping scotch tape.
Penulis: Acrober
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00:06
Romanian song o lume minunata.
Penulis: Gabicris
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00:09
Field.
Penulis: Nathaliacv
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00:05
Measuring out a piece of tape and tearing it off the roll.
Penulis: Parkersenk
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01:15
Recording on a brides stero style.
Penulis: Liotinejake
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00:15
Had a go at making some of the tripod sounds from war of the worlds , turned out orite, will be uploading a tutorial soon.
Penulis: Jarredgibb
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00:15
My intention with my sound was to replicate the sound of gunfire in a rainy day. I envisioned a person caught in the crossroads of a battle while taking a stroll down a gravel road.
Penulis: Llara
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00:20
Just i made this when i bored.
Penulis: Masterfilmsounds
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03:28
Performed by Herbert Stuart
Penulis: Herbert Stuart
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03:18
Performed by Peerless Quartet
Penulis: Peerless Quartet
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02:19
Performed by Harlan and Stanley
Penulis: Harlan and Stanley
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02:36
Performed by John Young
Penulis: John Young
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03:17
Performed by Richard Warrenrath
Penulis: Richard Warrenrath
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03:58
Performed by Victor Male Chorus
Penulis: Victor Male Chorus
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